Quantcast
Channel: Active questions tagged haptic-feedback+iphone+ios - Stack Overflow
Viewing all articles
Browse latest Browse all 9

CHHapticEngine not running

$
0
0

After a day of playing with the CHHapticEngine and custom haptic patterns, using AHAP files in particular (including adding sound samples), I have lost the sound and haptics in the deivce / iPhone. After a factory reset of the iPhone, there are still no haptics / sound in the device (no ringer, no vibrations etc.). When trying to start the haptics engine and play any pattern I can see the following output in the Xcode debugger:

2020-04-29 19:44:31.034051+0200 ProjectName[18431:5043001] [hapi] CHHapticEngine.mm:2354:-[CHHapticEngine doStartWithCompletionHandler:]_block_invoke: ERROR: Player start failed: The operation couldn’t be completed. (com.apple.CoreHaptics error 1852797029.)2020-04-29 19:44:31.034398+0200 ProjectName[18431:5042880] [Feedback] failed to start core haptics engine for <_UIFeedbackCoreHapticsEngine: 0x28268f170>: Error Domain=com.apple.CoreHaptics Code=1852797029 "(null)"2020-04-29 19:44:34.076491+0200 ProjectName[18431:5043124] [hapi] CHHapticEngine.mm:2354:-[CHHapticEngine doStartWithCompletionHandler:]_block_invoke: ERROR: Player start failed: The operation couldn’t be completed. (com.apple.CoreHaptics error 1852797029.)2020-04-29 19:44:34.076703+0200 ProjectName[18431:5043124] [hapi] HapticUtils.h:56:_Haptic_Check: -[CHHapticEngine checkEngineState:]: self.running error -48052020-04-29 19:44:34.077641+0200 ProjectName[18431:5043124] error = Error Domain=com.apple.CoreHaptics Code=-4805 "(null)" UserInfo={Error =self.running}

The question is, is it probable to damage the hardware from code?


Viewing all articles
Browse latest Browse all 9

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>